Spinnin’ and Steppin’: Traversing 3D Space with SpinStep
The 3D Tree Traversal Problem Spatial data structures are everywhere , from game engines to robotics and scientific simulations. But while traditional trees like quadtrees, octrees, and BSP trees do well in axis-aligned or position-based contexts, they begin to falter when direction and orientation become the dominant parameters. How do you traverse a hierarchy not by going "left" or "down," but by rotating your point of view? Enter SpinStep SpinStep is intended to be a lightweight traversal framework based on quaternions — mathematical structures that represent 3D rotations. Rather than following nodes based on positional distance, SpinStep selects branches according to their angular proximity to the current orientation. This creates a new traversal metaphor: not stepping from point A to B, but rotating into the next part of the tree. At its core, SpinStep implements a directional depth-first iterator. It uses quaternions to determine whether a child node is reacha...